Video Games as Modern Literature

Video Games as Modern Literature CSP

-DBE Press Comprehensive Study Package (CSP)
$9.99
 Format: eBook  Series: Comprehensive Study Packages  Author: Danny Ballan  Publisher: DBE Press  Pages: 60  Language: English  Reading Age: Ages 13-17, Ages 18+  Grade Level: B2 - Upper Intermediate, C1 - Advanced, C2 - Proficient, College/Adult, Grades 8-12  Share: More Details  Download Sample  Buy Now
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 Description:

Forget the tired “screen time” debate. This CSP argues that the most ambitious narratives of our era are interactive, and that story-rich games build empathy and critical thinking in ways no other medium can, by making you complicit in the choices a novel can only describe. A case for retiring the old question and asking a better one about what a given experience actually demands of the person engaging with it.

What’s inside: Main article, Let’s Get Critical discussion, Fantastic Guest interview, EduStory short fiction, Language Focus, What Now? action steps, full quiz, and a vocabulary activity worksheet with crossword and word search.

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