
Forget the tired “screen time” debate. This CSP argues that the most ambitious narratives of our era are interactive, and that story-rich games build empathy and critical thinking in ways no other medium can, by making you complicit in the choices a novel can only describe. A case for retiring the old question and asking a better one about what a given experience actually demands of the person engaging with it.
What’s inside: Main article, Let’s Get Critical discussion, Fantastic Guest interview, EduStory short fiction, Language Focus, What Now? action steps, full quiz, and a vocabulary activity worksheet with crossword and word search.